function UnityProgress(gameInstance, progress) { if (!gameInstance.Module) return; if (!gameInstance.logo) { gameInstance.logo = document.createElement("div"); gameInstance.logo.className = "logo " + gameInstance.Module.splashScreenStyle; gameInstance.container.appendChild(gameInstance.logo); } if (!gameInstance.progress) { gameInstance.progress = document.createElement("div"); gameInstance.progress.className = "progress " + gameInstance.Module.splashScreenStyle; gameInstance.progress.empty = document.createElement("div"); gameInstance.progress.empty.className = "empty"; gameInstance.progress.appendChild(gameInstance.progress.empty); gameInstance.progress.full = document.createElement("div"); gameInstance.progress.full.className = "full"; gameInstance.progress.appendChild(gameInstance.progress.full); gameInstance.container.appendChild(gameInstance.progress); } gameInstance.progress.full.style.width = (100 * progress) + "%"; gameInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; if (progress == 1) gameInstance.logo.style.display = gameInstance.progress.style.display = "none"; }